Jak and Daxter CollectionDeveloperMass Media Inc.PublisherSony Computer EntertainmentRelease datePlayStation 3NA 7 February 2012EU 22 February 2012AUS 8 March 2012PlayStation Vita18 June 2013RatingsESRB: Everyone-Teen (E-T)PEGI: 12ACB: Parental Guidance (PG)PlatformsPlayStation 3 PlayStation VitaMediaBlu-ray discPS Vita game cardPSN digital download
Jak II (known as Jak II: Renegade in the PAL region) is the second installment (third chronologically) in the Jak and Daxter series, developed by Naughty Dog, Inc. and published by Sony Computer Entertainment. It was released in October 2003 for the PlayStation 2 console, later released in February 2012 and June 2013 for the PlayStation 3 and PlayStation Vita, respectively, as part of the trilogy remaster. Official emulation support for the game on PlayStation 4 was added on December 6 2017, and it was made available to purchase standalone or in a bundle alongside The Precursor Legacy, Jak 3 and Jak X: Combat Racing.[1] It is the first game in the series to drop "Daxter" from the title, with which Jak 3 and Jak X followed suit as well.
Game Informer June 2013 Pdf Download
Remember Me is an action-adventure video game developed by Dontnod Entertainment and published by Capcom. It was released worldwide in June 2013 for Microsoft Windows, PlayStation 3 and Xbox 360. The game's plot focuses on Nilin, a memory hunter working for an underground resistance called the Errorists. When the game starts, she has been stripped of nearly all her memories by megacorporation Memorize. With the help of a mysterious man named Edge, she goes on a quest to bring down Memorize and recover her lost memories. Throughout the story, she is permitted to use her Memory Remix power to ultimately refurbish people's recollections. The combat consists of a modified combo system called Pressen.
The music was composed by Olivier Deriviere, who recorded the score with a 70-piece orchestra,[23] then modified and changed it using electronic equipment. In an interview with Game Informer, Deriviere said: "During my first contact [with the game], I was quite confused by so much information and I felt the music should reflect this confusion".[24] Deriviere disclosed that players would not hear the main theme until the end of the game, given that it is scattered in pieces through the rest of the score to reflect the nature of the game and the story of Nilin.[25] For his work, Deriviere was awarded the 2013 IFMCA award for Best Original Score for a Video Game or Interactive Media.[26] Remember Me was created with Unreal Engine 3 to lessen the workload involved in making a new intellectual property with a nascent studio of just under 100 employees. To evaluate the engine, Dontnod collaborated with Epic Games' engineering team at various stages during production.[2]
In 2016, the game became a Capcom "Platinum Title", with more than 1 million copies sold.[40] Its inclusion on PlayStation Plus in October 2013 and February 2014 accumulated more than two million players,[41] causing it to become the second most downloaded PlayStation Plus title in Europe.[42]
Prior to the game's release, an official prelude story was published by way of a multimedia web site. The interactive site was depicted as the diary of Antoine Cartier-Wells, founder of the Memorize corporation and creator of the Sensen brain implant, and it tells the story of Memorize during the 100 years preceding the start of the game.[43] At the time of the game's release, a 24-page print comic book written by Matt Kindt and illustrated by Matthew Southworth was released by Dark Horse Comics, as an exclusive bonus item for those who pre-ordered the game from GameStop.[44] Dark Horse later published a 184-page hardcover book featuring concept art and developer commentary.[45] On 20 June 2013, another official prelude story was published, this time set months before the start of the game, and centring on the character of Nilin. Titled The Pandora Archive, it was written by British novelist Scott Harrison and published by Capcom as an e-book.[46][47]
Released to critical and commercial success, A Link to the Past was a landmark game for Nintendo and is considered one of the greatest video games of all time. It was ported to the Game Boy Advance as A Link to the Past and Four Swords in 2002, and sold 6.5 million copies across both platforms by 2004. It was subsequently re-released on the Wii, Wii U, and New Nintendo 3DS via the Virtual Console, the Nintendo Switch via Nintendo Switch Online, and the Super NES Classic Edition.[2] A spiritual successor, The Legend of Zelda: A Link Between Worlds, was released for the Nintendo 3DS in 2013.[3][4]
In 2011, Shigeru Miyamoto expressed desire to have A Link to the Past remade for the Nintendo 3DS, stating how attractive the two layers would look.[112] Planning for this successor actually began after the completion of Spirit Tracks in 2009, though full development did not begin until 2012. In April 2013, Nintendo announced in its Nintendo Direct presentation that a new game based on the same world as A Link to the Past was in development for Nintendo 3DS, featuring new 3D visuals, completely new dungeons, new gameplay mechanics, and an original story.[113] On November 22, Nintendo released The Legend of Zelda: A Link Between Worlds, which takes place in the same world, but features a new storyline, new puzzles and original dungeons. Height and depth play a large role by taking advantage of the 3D feature of the 3DS, while maintaining the traditional top-down perspective.[114]
Nexuiz is a first-person shooter developed by IllFonic and published by THQ for Microsoft Windows and Xbox 360. It used CryEngine 3 and it is based on the original free game Nexuiz (due to the name having been sold to Nexuiz, the free game continued its development under the Xonotic name[1][2]). The servers for the Xbox 360 and PC versions were taken offline in February 2013 due to the closure of THQ.[3]
Bayonetta is an action hack and slash video game developed by PlatinumGames and published by Sega. The game was originally released for Xbox 360 and PlayStation 3 in Japan in October 2009, and in North America and Europe in January 2010. The game was later released on the Wii U alongside its sequel, Bayonetta 2, releasing in September 2014 in Japan and worldwide the following month - the two games were later released worldwide on the Nintendo Switch in February 2018. An enhanced port for Windows was released in April 2017 with 4K support. A remastered version of Bayonetta as well as another PlatinumGames title, Vanquish, was released for PlayStation 4 and Xbox One on February 18, 2020, as part of a compilation to celebrate the 10th anniversary of the game. Bayonetta takes place in Vigrid, a fictional city in Europe. The game stars the eponymous character, a witch who is capable of shapeshifting and using various firearms. She possesses magical attacks, and she can use her hair to summon demons to dispatch her foes. It features a rating system, which gives players a grade based on their performance, and a combat system that is similar to the Devil May Cry series. Development of the game was started in January 2007, with Hideki Kamiya being the game's director. According to Kamiya, the game was completely original, though he drew some inspirations from Scandinavian mythology, and played Devil May Cry 4 for reference. The game's theme is "sexiness" and "partial nudity", and that the characters were designed to be "fashionable". Kamiya and artist Mari Shimazaki spent more than a year to create Bayonetta's design. Several demos were released for the game prior to its launch. Bayonetta was the third project released by PlatinumGames, which was founded by former Clover Studio employees. Upon release, the game received generally positive reviews. The game was praised for its combat, presentation and soundtrack, but drew criticism for its story and quick time events. Bayonetta was nominated for and won several end-of-the-year accolades, and had sold over a million units worldwide by 2010. An anime film adaptation of the game by Gonzo, titled Bayonetta: Bloody Fate, was released in Japan in November 2013. A third game, Bayonetta 3, is in development for the Switch.
An anime film based on the game, titled Bayonetta: Bloody Fate (ベヨネッタ ブラッディフェイト, Beyonetta Buraddi Feito), was directed by Fuminori Kizaki and produced by Gonzo, with screenplay by Mitsutaka Hirota and character designs by Ai Yokoyama. The film was announced at Tokyo Game Show 2013 and released in ten Japanese theaters for two weeks on November 23, 2013.[64] It was then released on Blu-ray Disc and DVD in Japan on January 24, 2014. A manga adaptation illustrated by Mizuki Sakakibara was published in two parts in Kodansha's Bessatsu Shōnen Magazine on November 9, 2013 and December 9, 2013 respectively.[65]
Tomb Raider (2013), which is officially just called TOMB RAIDER, subtitled A Survivor is Born, is the 9th title in the Tomb Raider Series (not counting Anniversary). The game is the start of the second reboot of the main series, the previous reboot being Tomb Raider: Legend. Further Lara Croft's background story will be slightly rewritten to make it more consistent.
Tomb Raider does not have a demo available for downloading. Karl Stewart from Crystal Dynamics posted on Twitter on 17th of January 2013 that there won't be a demo because they don't want to spoil the story of the game.[6]
On the Square Enix's financial statement, the comapny states that the fiscal year of 2013 was their "first big attempt to release hallmark Western titles, such as Hitman and Tomb Raider, without releasing a blockbuster title in Japan".[23] Regarding the high scores that their games receive not translating into sales numbers, Square Enix states the following: 2ff7e9595c
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